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In battles, unarmed or wounded units can be taken prisoner by infantry. Buildings can hold out for a long time, especially with the right troop mixture, and can seriously slow and even annoy the opponent, denying him valuable resources or maneuvering room.Īnother interesting mechanic is the prisoner of war. Depending on the building, be it position or worth, engagements become reminiscent of Pavlov’s house with both sides trying to take the structure. Fighting building to building is one of the most thrilling engagements, and even vital as certain buildings will offer money if you occupy them. Urban combat is still one of the game’s biggest strengths. The campaign itself on standard difficulty is a pretty easy affair, but even then, rush too fast or push too far in, and you will find yourself cutoff and ultimately destroyed.Īct of War’s gameplay is still a lot of fun and even somewhat innovative, despite leaps made by games like Dawn of War 2 and Company of Heroes.
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While campaigns in RTS (along with FPS) are often thought of as just tutorials for multiplayer, Direct Action’s campaign, while not being an exception to that, helps to bring sense and explanation to the various factions. The faction flows very well with the plot as what seems to be a bunch of rag tag amateurs and professionals attacking you is actually something much more dangerous. technology, it relies on massing cheap units early on to either overwhelm or distract the opposition long enough for its more advanced and secretive technologies to come to light. A faction of mercenaries, religious extremists, and stolen U.S. The faction you are up against, The Consortium, is also well written into the game.
ACT OF WAR DIRECT ACTION FULL
Army's potential till the end when its full force is unleashed, and it is quite a spectacle. The downside is that the specialization means they are not particularly versatile though, and you will find yourself having to micromanage a mixed set of units compared to the other factions. The plot does a good job of limiting the U.S. They rely on specialized units, which makes them the most powerful conventional force in the game. From powerful M1A2 Abrams tanks to B-2 bombers, there is no force that can match the power of the U.S. Army does come into play, you will find it to be a sledgehammer against nails. Equipped with futuristic weaponry and powerful, but expensive, units, the plot does a great job of utilizing their versatile capabilities, especially early on when the full force of the United States Army is unavailable.
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When a mission calls for precision and agility, you will helm Task Force Talon. What is good about the writing is how it syncs with the factions you play with.
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Each mission is a carefully crafted engagement that slowly introduces the player to new units and tactics while also keeping the immersion intact. What starts off as a regular capture of a Muslim terrorist leader in Libya, quickly evolves into street fighting in Western cities and ultimately high scale engagements in the Middle East and Russia. The writing varies from very good to downright cheesy, but it does keep you engaged. It certainly is ambitious to dedicate such audiovisual resources to an RTS. The combination of live action and in-game cinematics harkens back to Command and Conquer, and does an effective job of pushing the plot forward. Set in the near future, it tells the story of the American officer Jason Richter as he battles a mysterious opponent who is terrorizing the West. Beginning with Direct Action, the plot is still an intriguing, if admittedly cheesy affair.